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The Dream Thief

Science Fiction | Almadía | 2008 | 222 pages

The twisted mind of Dr. Ventosa – a deranged scientist – has created a perverse plan: to cause chilling nightmares in children through a virtual reality video game console that he himself designed, and then collect them with the help of his macabre invention, the Somniraptor. This technorganic robot in the shape of a giant mosquito detects the brain waves of nightmares, extracts them from the dreamer’s head, records them and takes them back to Ventosa’s laboratory, who uses them to program each creepy video games, which will in turn produce more and more nightmares, with the sole purpose of generating economic profits for HumaCorp, the ambitious company where the scientist works. Andrea, a punk girl with a special knack for video games, faces Somniraptor and Dr. Sucker along with a group of kids who served as guinea pigs in the company’s terrible laboratories. However, to defeat the scientist, Andrea must face him in a terrifying world that only exists in the HumaCorp mainframe, the worst nightmare ever imagined…